Home / Hacking / Jurassic World Alive: (Un)Hacking the Leaderboard – Metahub

Jurassic World Alive: (Un)Hacking the Leaderboard – Metahub

Welcome back Explorers! Season 6 has ended and you must be tired. With every tournament, we see players grind day and night to claim their spot on the leaderboard. The Top 500 aren’t the only players being rewarded for their efforts though, so wherever you ended up, or even if you just had fun, you deserve a big pat on the back! This season represents something bigger however. Ludia has made a very public statement and “concluded that the list of winners [they’ve] compiled from PvP Season 6 will require additional manipulation before it can be finalized.”  Let’s take a closer look as to what this means…

Understanding the Terms of Service

After a thorough read of Ludia’s Terms of Service (TOS), there are some very important clauses that every player should become familiar with. Most important are those that identify what is and is not acceptable in their Jurassic World: Alive platform. While this may seem like common sense to most, Ludia has been very explicit and is taking zero chances. You can find the entire TOS here, but for now, lets look take a look at the one that has affected players the most:

(That certainly is a mouthful but in simple words, Ludia is just saying: please don’t be be shady and mess around with how the game operates.)

The Build Up

If you’re a frequent visitor of the Ludia Forums or Reddit pages, the discontent towards spoofers will come as no surprise. Allegedly, these players manipulate the GPS on their phones to beam themselves from one location to another (a clear violation of the TOS above). It may work on Star Trek, but not here, not anymore… or so Ludia claims. We have seen banwaves happen before, and moderators have commented that this is an on-going process, but never before has one been made so public, let alone affected the delivery of tournament prizes.

[Ludia Forums: March 21st 2019]

There are some key events that likely led this breaking point. Most notable of which may be the suspicious amount of players who quickly made and leveled the newly released  uniques after the 1.6 update. Obviously without additional information, any accusation is based off of speculation at best but there was one other event that may have led Ludia to feel that more policing would be necessary: the Alliance Rush. The rules of this competition were quite simple: Play as many battles as you can; you get one point to play, and two points if you win, with higher scoring alliances being rewarded for their efforts and battling prowess. While no rules were technically broken, Ludia found that there was a major loophole in their system and nothing prevented teams from de-ranking before the competition with the intention of scoring easy wins. The recognition of this led the developers to put further Alliance Rush events on hold. With this, we can see Ludia becoming more and more proactive in ensuring that all players have the opportunity to experience JWA in a fun and fair manner.

Parting Words

While it is unclear how many players are active in JWA (Ludia wouldn’t tell, no matter how we rephrased the question, those sneaky guys!), a reliable source mentioned that there are over 9,000 active alliances. We can’t say for certain how many alliances are at capacity or have regular players, but it does give us a clue as to the size of the total player pool: it’s A LOT! Even though we may hunt alone, JWA is very much a community. Whether it’s by sharing DNA and completing missions with our alliance, or recognizing familiar faces in the arena, we have all become part of a social network made more fun by the good people in it. For that, we would like to thank you all who have stayed with us through the struggles and frustrations and yet, still maintained your resolve to explore honorably. May you all get the rewards you greatly deserve.


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